Aaron LAWN



TITRE / TITLE CUBIC NODE ARRAY
POSITION dans le Parc de Sculpture Virtuelle (DAAP)
LOCATION in the Virtual Sculpture Park (DAAP)
11n 8e
ARTIST STATEMENT
COMMENTAIRES DE L'ARTISTE

Five nodal shapes surround a cubic array composed of these five base nodes. These nodes slowly move from a simple rectangular form to a more organic shape. The outmost red nodes of the array compose the first five rows of the cube. Next the green node continues in toward the center cube for five additional rows. Then blue nodes for three rows. Blue is followed by Yellow for two rows. Finally there are four cyan nodes at the center of the object making a cube of four objects. These five base nodes increase in complexity, from a rectangular shape to a more complex organically smoothed object.
Red – 5 5 - 10
Green – 5 5 – 10
Blue –3 3 –  6
Yellow – 2 2 – 4 
Cyan – 1 1 – 2

32x32x32 - (2^15) - 32728 - cubic_node_array
preface – letter to jurors
 
What would it feel like to travel through landscape of evolving nodes? cubic_node_array began as a very simple exploration of the landscape required to simulate MC Escher's "Cubic Space Division" –1952. A quick search on the web will undoubtedly find many similar investigations. This project then became a question of realizing an exponential increase in objects and detail. Arguably a procedural approach that creates geometry as the function of camera position would be more efficient at creating the illusion of traveling through a never-ending sea of nodes. For convenience I choose to position a number of different objects.
 
I am very interested in the art being produced within the confines of current rapid prototyping technology. Obviously an array of 32728 objects is not reasonable for consideration and well beyond the reasonable file size requested. As with my previous Intersculpt submissions I have deviated slightly from the contest rules and have submitted a low-resolution version and a mpg movie. I have submitted this work to contribute to the discussion.
 
As our machines continue to be used as tools of design how does this change our vocabulary and our ability to create new objects? A high-resolution scan of a person can arguably be more realistic and life like than hand modeling a person from photographs in the computer.
 
Computer aided design is continuing to evolve. I would argue that “cyberealism” has permeated many aspects of design. Fields as diverse as art, industrial design, architecture, graphic design increasingly rely on the computer as a tool.
 
Do we gain something when the machines pre-visualize our reality? Or are we subject to new restrictions in the process of actualizing form. These investigations are beyond my experience. It is my hope that this discussion will continue to grow and produce exciting work. I exist in a practical world of computer-based design where the illusion is many times more important than truth and beauty and the methodology for creating images continues to evolve.