THE PLATFORM

#15: May 2001

An occasional newsletter of the Computers and Sculpture Forum. 

This issue prepared by Tim Duffield 


 

The ISC Conference in Pittsburgh will soon be upon us. The organization for the

Computers and Sculpture Forum

at the conference is now complete.

An opportunity!! Bring Digital Files with you to be created with the latest technogy

 

 

June 6-10, 2001

 

It will be held at the Pittsburgh Omni Hotel (used to be called the Westin). The Computers and Sculpture Forum will take place in the afternoon of Thursday, Friday and Saturday, June 7, 8 and 9. The following describes the arrangements that we have made and the program of our events: 

 

The Computers and Sculpture Forum

Program coordinator: Timothy Duffield

 

At the 1992 ISC Conference in Philadelphia, the Computers and Sculpture Forum was established to plan for computer-related sessions, demonstrations and exhibitions at sculpture conferences. Its members are sculptors who use the computer in some way in their work. It has grown to include over 150 members throughout the world. The Forum has taken an active part in arts and technology events other than those sponsored by the ISC. It has collaborated with its sister associations in France, Ars Mathematica, and in the United Kingdom, FAST-UK (Fine Art Sculptors and Technology). Its members help to stage Intersculpt, a global sculpture event, every two years.

 

 

THE COMPUTERS AND SCULPTURE FORUM

DIGITAL STUDIO

The Three Rivers Room, William Penn Level

 

Open from Noon, every day.

 

The Digital Studio is a fully functioning computer sculpture studio of digital tools. It provides the opportunity to watch first hand the creation of sculpture by digital means. Throughout the conference, The Digital Atelier, William Kreysler & Associates and representatives of the foremost companies involved in the technological revolution that is influencing the art of sculpture will be displaying and demonstrating their machines and systems. Companies such as Stratasys, Sensable Technologies, Senetech, Innovmetric, 3D Scanners and Delcam have lent their support to bring together the Digital Studio for the conference.

 

You will be able to see the creation of virtual forms and haptic "forcefeedback” modeling, “real time” data capture via 3d scanning, the editing of captured forms, the digital enlargement of maquettes, and various rapid prototyping and computer controlled milling systems.

 

Within this hugely capable, practical environment, the Computers and Sculpture Forum will conduct its program of events.

 

THE COMPUTERS AND SCULPTURE FORUM
PROGRAM

The Three Rivers Room (The Digital Studio), William Penn Level

 

The Forum Program is a series of presentations, panel discussions and demonstrations. The timing of these event will follow the overall conference schedule:

 

Thursday, June 7, 2001

 

1.45-2.45

Computers and 3D Education

A panel moderated by Kate Hunt

 

Kate Hunt, Sculptor and Independent Scholar

Ain’t Nothin’ Like the Real Thing, Baby

Which real is the real thing now that virtual reality is a reality? How does this impact our understanding of the third dimension and how we make and interpret sculpture? How does this affect our approach to teaching sculpture? 

 

Adrienne Klein, Project Manager, Art & Science Collaborations, Inc

Virtual Preparation for the Real World

The Internet and the World Wide Web is used for communication, networking, research, and promotion. Art students require familiarity with these tools but the art curriculum may inadvertently miss opportunities to include their use. Strategies for their inclusion are suggested.

 

Joseph Seipel, Chair, Department of Sculpture, Virginia Commonwealth University, Richmond, Virginia

How Do We Keep Them Down on the Farm Once They’ve Seen Them City Lights?

Computers, wireless web, video streaming, virtual reality, rapid prototyping, digital sound and image manipulation, video projection, and…. Is the digital replacing the tactile? Is the virtual replacing the actual? Generation X and Generation Y meet the Baby Boomers, meet Art History, and meet the future. 

 

Mary Visser, Associate Professor, Southwestern University, Georgetown, Texas

Virtual Reality in the Studio Classroom: The Advantages and Disadvantages of Integrating Software in the Studio Classroom

Why use computer modeling in the studio classroom versus its use as a stand-alone service course? This paper will discuss the advantages and disadvantages of integrating software in the studio classroom.

 

3.00-4.30

Individual presentations by sculptors who use the computer

Coordinator: Michael Rees

 

Elona van Gent

Constructing and Construing

 

Computer technologies have been part of Elona Van Gent's work since 1989. Her practice spans a broad range of approaches and incorporates numerous areas of interest including medical and musical instruments, Dr. Seuss, cognitive science, cabinets of wonder, toys, monsters, and play. Her presentation will show how the computer can be an effective tool for both making things and thinking about things and how its capabilities compliment traditional studio processes.

 

Christopher Dean

A new and unique tool for creating intuitive sculpture

 

I am one of the first Sculptors in Europe to use the Freeform system to make sculpture. When I started in September '99 I had no computer experience at all, Freeform is easy to learn and to use because of its sense of touch, from fully free 3D "sketching" to demanding final production designs. Learning a complex, interpretive CAD language is prohibitive to most traditional sculptors and modelers, Freeform in comparison is a very intuitive tool to use and has consequently huge potential for future three-dimensional artistic expression.

 

William Duffy

Synthesis: The Computer and the Figure

 

Through the de-objectification of the figure, Duffy sees the computer not as a repository for unique subject matter but rather he characterizes it as a means by which to compose aesthetical structures that are idiomatic to the figure and the computer. It is this synthesis and the potential as a 3D medium that he will be sharing with the sculpture community.

 

Joseph DeLappe

The Obsessive Mouse - Desktop Reformations

 

Recent projects will be presented which explore the desktop mouse as cultural icon and object for critical reformations and activities, including sculptural objects, installations and online activities.  These include: the “Vagina Mouse”; “The Unabomber’s Mouse”: the “Artist's Mouse” (an automatic drawing and painting device attached to a working mouse) used for a variety of activities, and “Weaving: the Mouse Mandala”, created from many hundreds of dead computer mice.  These works create an overview of activities that conceptually investigate interactivity, familiar desktop technologies, work, play, human/machine relations, and the synthesis of traditional artist's materials with contemporary digital technologies.

 

Michael Rodemer

Sensing and Control: Simple Microcontroller Techniques for Sculpture

 

Increasingly, sculptors who make kinetic work are taking advantage of the power of microcontrollers to sequence events in their artworks, make the pieces respond to the environment, and even create complex behaviors that may develop over time as the pieces “learn”. A brief overview of the capabilities of these devices is illustrated with examples of artworks.

 

Michael Rees

Social Sculpture and the Sculptural User Interface

 

Rees will discuss the Sculptural User InterfaceŽ. This is software developed with artist Christopher Burnett. It is a method of molding form, language, and media using objects, installation, and virtual reality technology. The software works by typing letters. They generate diagrammatic figures based on simple grammar rules. Any typed construction is appropriate: a list, a poem, a postmodernist essay, and so on. The simple, yet twisted, forms mimic the profound ambiguity of virtual identity and digital bodies. The figures are at once spatial substance and abstract data.

 

Friday, June 8, 2001

 

2.00-3.00 and 3.15-4.45

Towards a New Sculptural Paradigm

From Analog to Digital and Back Again – Sculpture in the 21st Century

Coordinator: Paul Higham

 

Today’s program is a two-part exposition that will explore diverse technologies from around the world and consider its impact on the art and practice of sculpture. We have assembled in the Digital Studio a range of devices that has enabled a new generation of sculptors to operate and engage in the digital domain. Within that domain, new modes of generation and construction have extended the possibilities for sculpture.

 

PART ONE: THE SYSTEMS

 

2.00-2.45

Conception to Fabrication

 

The Generation of Form: In the digital domain, the sculptor may use the computer to originate 3d form by using 3d modeling software such as Rhino, FormZ or 3D Studio, or by using the haptic forcefeedback modeling system Sensable Freeform. These programs and systems create data that can be realized as three-dimensional concrete sculptural form. Alternatively, an object can be “sampled”. The sculptor may take a found object, a life model, or a maquette and “sample” it -- capture it with a 3D scanner at a distance or locally with a digitizing input stylus.

Christopher Dean will demonstrate the Freeform system and its virtual plastic modeling capabilities. Scott van Note from the ASU “PRISM” lab will demonstrate the digitization process.

 

The Editing of form: The methods of generation we will review each result in a single computer file. Before this file – the data that defines what, at this point, is a virtual form -- is introduced to the rapid prototyping “build” process or is digitally enlarged, it may require preparation and conversion to an appropriate format or it may need repair. In addition, the sculptor may decide to change a sampled form, or edit a maquette. The original file may have multiple outcomes.

 

The Realization of Form: The Digital Studio affords a unique opportunity to compare and contrast the various “hard copy” output alternatives including CNC milling, Rapid Prototyping, stereo lithography, 3d printing and other processes. Conference attendees may engage in a hands-on evaluation and assessment of the tools and systems.  

 

2.45-3.00

Bill Kreysler

Computer-based Sculpture Enlargement

 

For over 13 years, Bill Kreysler of Kreysler and Associates in California has pioneered the use of computer numerically controlled (CNC) tools to offer artists enlarging and reduction services. Slides will illustrate how artists such as Claes Oldenburg and Coosje van Bruggen, Robert Graham, Jeff Koons, Glenna Goodacre and many more have taken advantage of this new tool to improve and accelerate traditional enlarging.  Like any other tool this technology has it's proper time and place.  Bill will discuss the pros and cons as well as cost factors and how to control them.

 

3.15-4.05

Jon Lash

The Digital Atelier

 

The Digital Atelier presents a collaborative lecture and workshop. Sculptors and engineers from Johnson Atelier, Innovmetric, 3D Scanners, Scantech and Delcam will present a variety of processes that have been developed for Laser Scanning, 3D modeling and editing, and CNC Milling for use in the creation of sculpture.

From The Johnson Atelier, Digital Atelier: James Barton, President; Jon Lash, Director; John Rannou, 3D Design Engineer: Christoph Spath, Head of the Stone Division.

From Innovmetric: Marc Soucy and Esther Bouliane.

From 3D Scanners: Les Baker.

From Delcam, Team Compufyne: Henry Quintin.

 

PART TWO: THE SCULPTORS

 

4.05-4.45

Towards a New Sculptural Paradigm.

A panel moderated by Paul Higham

Panelists: Keith Brown, Robert Smith, Michael Rees, Elona van Gent and Christopher Dean.

 

We have seen the technology, what does it mean to us as sculptors?

 

The panel will explore and speculate upon the implications of the technologies that have been demonstrated. The ways in which we can originate, evolve and execute work are changing. Data can now be seen, heard and felt. Are we, in fact, in the opening moments of a popular revolution in sculpture?

 

The discussion will be open to questions from the floor.

 

After the close of the afternoon’s events, participants are invited to remain for

Hands-on Demonstrations of the capabilities of the Digital Atelier.

 

Saturday, June 9, 2001

 

1.30-3.15

“To Infinity and Beyond!!”

A sequence of presentations of the various facets of Virtual Sculpture.

Coordinator: Keith Brown

 

The development of powerful and affordable desktop computer systems and increasingly user-friendly 3D software in the 1990s gave rise to a refreshed interest in “virtual reality” within the fine art community. What had previously resided within the domain of the multimillion-dollar world of the mainframe and workstation has now come within reach of the everyday user.

 

The development and implementation of broadband communication systems, the massive growth and adoption of the World Wide Web and the invention of VRML, QuickTime VR and similar applications, has facilitated a functionality that was but a dream for those who held ambitions for this technology just a few years ago.

 

Accompanying this, there has been a regeneration of interest in Holography, Lenticular Imaging and Integral Imaging, which is set to bring both simulated and real 3D directly into the domestic environment. With the looming advent of 3D TV or similar domestic communication systems using computer technology, the implications for fine art sculpture, and indeed any 3D dependent discipline, are immense. This presentation will show how sculptors are embracing these new possibilities.

 

Neil Davies

3D Integral Imaging

 

Integral imaging differs from other 3D methods in that the images produced exhibit continuous parallax, enhancing the sense of solidity in the image. An integral image is similar to a hologram but captured in natural light. The 3D Imaging Technologies Group at DeMontfort University, England, has pioneered the acquisition of full color integral images with a single large aperture transmission camera. The group’s understanding of the structure of an integral image has also enabled synthetic images to be generated by computer. Any object or scene stored in a standard 3D vector format can be rendered, and encoded for full integral replay.

 

Keith Brown

Brown joined The 3D Imaging Technologies Group in July 2000. He will show static and dynamic cybersculpture that he has developed to take advantage of this unique system.

 

There will be ample opportunity for the audience to take part in discussion of this exciting technology.

 

Derrick Woodham

DAAP Virtual Sculpture Park

 

An introduction to DAAP and an invitation to a demonstration in the Forum Gallery during the afternoon break, 2.30-2.45.

 

Hilary Shames Langhorst

Interactive Virtual Sculpture: The Chronos/Mnemosyne Project

 

Large screen projections of interactive panoramic and Web based environments and virtual sculptures. Through manipulation by the viewer of these works, new images may be created and exported, thus the viewer/interactor becomes a part of the aesthetic decision making process, creating scenes through interaction. The subject matter is based on nature and our relationship to it and in it. The themes vary from personal experience to the universal archetypes.

 

Daniel Jean Primeau

Internet-catalyzed Planetary Culture of Coexistence Trees

 

A planetary environmental sculpture too vast to be seen by the human eye alone. The Internet is essential to provide the full perspective in the same way an airplane is necessary to show the Nazca lines in Peru. The first piece of this project is planned for Jerusalem in the upcoming months. Fascinated by trees fusing with mineral objects, Primeau sees this phenomenon as a symbol of tolerance and the possible coexistence of cultures. In order to locate, group, link, protect and establish the value of outstanding specimens worldwide as a contribution to peace, he plans to create a network of gardens titled "Planetary Culture of Coexistence Trees".

 

3.15-4.15

Individual presentations by sculptors who use the computer

Coordinator: Timothy Duffield

 

Stephen Luecking

Computer Sculpture Without Computers: A-Life Analogs in Modular Composing

The two traditional modes of modular sculpture are periodic, repetitively patterned, as in Brancusi’s Endless Column, and intuitively composed as in Tony Smith’s Gracehopper. The presenter describes and illustrates a third aperiodic mode where he incorporates mathematical instructions, or algorithms, based on principles used in artificial life research in order to fabricate organic structures from geometric cells.

Paul Higham

Autotecture: Marching cubes

 

"Beauty is realized slowly over time through many numbers", Polykleitos   5th century b.c.

This presentation outlines a brief history of both a popular and esoteric look at the self-steering autonomous form. Higham will also show examples of his Autotecture series, which was webcast recently as part of the Walker Arts Center/Landmark series. The work shows generative algorithmic constructs of forms derived from a vortex bacillus, mined data and real world 3D “Spacesampling”. These computationally dynamic interactive forms/systems may propagate and evolve in real time.

 

Robert Michael Smith

From the Virtual to the Physical

 

Smith will present slides of the digital design, production and installation of "3SpikesOut", the sculpture installation currently on exhibition at Mellon Park. Also featured will be: "carcasMvertibrate" exhibited last summer at Chesterwood Sculpture Park; "JogaeDentata" currently traveling through Europe with the Digital Salon exhibition; and "Urchanticede Project" exhibited at Grounds for Sculpture during

Summer, 1998.

 

Keith Brown

To Reality and Back.

 

Having worked in a virtual environment for almost a decade, Keith became involved with Rapid Prototyping during 1996. He has since that time continued to explore the unique possibilities that this medium affords and believes this has led to a new order of sculptural object, a paradigm shift, and the emergence of a new digital aesthetic.

 

THE COMPUTERS AND SCULPTURE FORUM

GALLERY

Next door to the Three Rivers Room (The Digital Studio), William Penn Level

 

Open throughout the conference.

 

Also, at lunchtime every day:

Demonstrations of The Tactile Sound System and the DAAP Virtual Sculpture Park. Times will be posted at the Gallery entrance. Be sure to spend one of your lunch breaks in the Gallery

 

Robert LeDonne

Tactile Sound System

 

LeDonne is a sculptor, painter and inventor. His work is influenced by "feeling sound".  His workshop/demonstration will allow participants to "feel" the frequency of sound through his patented "Tactile Sound System" using CD's, DVD's, music and videos.  Participants will discover how tactile feedback can influence left brain/right brain enhancement and how that stimulates creativity in three-dimensional sculpture, architectural forms and two-dimensional forms. 

 

Derrick Woodham

DAAP Virtual Sculpture Park

 

DAAP is an Internet accessible multi-user virtual reality environment. It allows real time animated walk-throughs, strolls through the park. Participants see each other as "avatars" and communicate through the keyboard, and can link dynamically to other Internet locations. Two viewing stations allow pairs of visitors to tour the sculpture installations together, conversing with each other as well as with other remote visitors to the on-line virtual site.

 

Hilary Langhorst

The Chronos/Mnemosyne Project

 

The Chronos/Mnemosyne Project will be installed on a computer and available for participants to interact with the panoramic environments. Through manipulation of avatars a multitude of virtual sculptural spaces can be created and may be printed out as two-dimensional compositions.

 

Michael Rodemer

Microcontrolled Sculptures 

 

Sculpture created with the machinery and methods demonstrated in the Computers and Sculpture Forum Resource Center, provided by:

            Arizona State University

            Elona van Gent

            The Digital Atelier at the Johnson Atelier

 

Integral Imaging

Keith Brown with the 3D Imaging Technologies Group, DeMontfort University, England

 

Videos

Work by various artists

 

 

 

The Computers and Sculpture Forum for the conference has been organized with the assistance of Hilary Langhorst, Paul Higham, Kate Hunt and Keith Brown.

Special thanks to the following companies for their support: The Johnson Atelier, Stratasys, Sensable Technologies, Senetech, Innovmetric, 3D Scanners and Delcam. In addition, The Art Institute of Pittsburgh gave invaluable help with assembling equipment for the Digital Studio.

 

 

 

THE DIGITAL ATELIER

Jon Lash, the Director of the Digital Atelier, writes the following text. It is an elaboration on the description given in the program:

 

The Digital Atelier is a division of the Johnson Atelier in Mercerville, New Jersey. Along with the personnel from J.A. the group will be working collaboratively as a teaching and learning collective represented by engineers from InnoveMetric,  3D Scanners, Delcam and Scantech.

 

The artists and engineers in a daily Question and Answer format will demonstrate information pertaining to 3D Modeling, CAD, Scanning, and Reverse Engineering. During this time a variety of software will be shown off to the inquisitive. 3D Scanners will have their portable High Definition Scanner (Model W) on sight to use. There will also be a Scantech 200 mm table model laser scanner for use with small models. Workstations will be set up to allow visitors to the conference to view and edit their scans and CAD files. If sculptors would like to bring STL formatted files these also can be used and worked with the various software. IGES formatted files can be reworked in the 3D modeling software.

 

Tiff, bmp and jpeg formats can be imported into the Delcam Artcam Pro software to render 2D to 3D relief. Artists interested in learning this software can bring their 2D creation on a floppy or zip.

 

Members of the collective will present a short lecture on Friday examining the means to scan and digitally enlarge via CNC Milling techniques sculpture to a variety of materials including stone, urethane, plastics and wood.

 

 

CALL FOR FILES

Please take note of Jon Lash’s offer to process your files. Bring him your stuff, challenge him!

 

In addition to the Atelier equipment we will be demonstrating a variety of systems, including Stratasys rapid protyping machines. We will demonstrate their prowess by making sculpture from YOUR files! We will do this on a first come/first served basis. Please send your files as e-mail attachments to Paul Higham at paulhigham@spacesampler.com. They should be in DXF, STL or IGES format. Other formats may be sent for conversion. The size of the file will be reflected in the time taken to process, and, therefore, the number of sculptures we can make. SO, keep the file size to below 5MB with polygon reduction, etc. Paul must receive them by May 25th at the latest. If you are unable to send the files in advance, get them to Paul or to Scott van Note in the Digital Studio by 5pm on Wednesday evening. If possible, burn the file onto a CD; a zip disk is OK

 

Communication: This is the first solely electronic issue of the Platform. Those of you who sent me their e-mail addresses will receive this directly. Others can access it at the following sites: the ISC website at www.Sculpture.org, at the FAST-UK site http://www.finearts.mmu.ac.uk/fast-uk/ and the Ars Mathematica site http://www.toile-metisse.org/intersculpt/. If anyone else would care to post it, please contact me. For general information about the conference, refer to the ISC web site and to Sculpture Magazine

 


Mark your CALENDAR:

May 25 submission of files for rapid prototyping to Paul Higham 

June 5: those of you who are helping out, please get to the conference early

June 6: get yourself to Pittsburgh!!


 

If you are not already a member of the International Sculpture Center,

PLEASE JOIN

 

THE PLATFORM

is now solely an electronic newsletter, if you want to be kept informed, send me

your e-mail address.





 

 


CONTACTS:

Tim Duffield, 1551 Johnny's Way, West Chester, Pa 19382 (610) 430-8557 

                                                                        timd@td-s.com

                        Rob Fisher (814) 355-1458         Glenunion@aol.com

                        Bruce Beasley (510) 836-1414   Beasley@well.com

                        Robert Smith (212) 737-9870      sculpt3d@sculpture.net

                        Hilary Langhorst                       hilarylanghorst@home.com

                                Paul Higham                             paulhigham@spacesampler.com

Keith Brown, FAST-UK

                                    keith.brown@mcr1.poptel.org.uk  http://www.finearts.mmu.ac.uk/fast-uk/

                        Christian Lavigne, Ars Mathematica

                                    lavigne@toile-metisse.org  http://www.toile-metisse.org/intersculpt/